I have already earlier written about homo ludens and the new ethos of creativity. It is pretty interesting how the notion homo ludens has become popular in the contemporary discussion.
It seems we have understood that a human being is not just a homo economicus of economic rationality nor the engineering blacksmith of homo faber but also a playful human. The famous key work regarding this thematics is the classic book Homo Ludens (1938) by the Dutch cultural historian Johan Huizinga (1872–1945).
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A number of key terms and concepts have been grouped together in the recent debate over innovations and technology: knowledge society, information society, network society, informationalism, the Information Age, innovation economy, innovation environments, innovation ecosystems, business ecosystems, living labs, complex systems, autopoiesis, dominant design…
And to continue: KIBS (= Knowledge Intensive Business Services), STI and DUI principles, value networks, the creative economy, the creativ..
Besides attempts to conceptualize and to study creativity, action has been taken to enhance creativity in practice. Perhaps a creative community is more like an organism than a traditional organisation.
Furthermore, maybe problem-solving inside an organisation is first and foremost a process that includes various identifiable and separatable phases. In his article (1994), Yrjö Toivola has made references to studies made at the State University of New York in Buffalo that outline the developmen..
Creativity, creative processes, innovation dynamics and flexible processes of action seem to be highlighted as the essential starting points for developing today’s worklife, education and the economy. This will most probably be the case also in the near future.
It seems clear that the specialists, innovators and knowledge workers of the “creative economy” possess loads of human capital. They seek various kinds of experiences to develop their own minds, their models of action and their sosio-tech..
It seems that the contemporary age is filled with paradoxes. Unlike the techno-paradise prophecies from decades ago today’s knowledge workers are under constant and high pressure. We feel that the Zeitgeist (spirit of the age) is very hectic, there is never enough time, there is always a deadline around the corner, too many ongoing processes are happening at once… and so on... and so on.
Stress management and the ability to relax are often tested when time is limited and you’re in a constant hu..
A society increasingly dependent on technology, networks and innovation will set new demands on its citizens and contemporaries to update their skills. A gap could exist, for example, between people that use information and communication technologies (ICT) in their professions and free time and people who don’t (digital literacy vs. digital illiteracy).
What is the Future of Work? Regarding this issue I was interviewed by Welcome to Finland magazine some months ago (Summer/2010). It seems clear..
Young people are naturally creative, but keeping creativity alive is challenging for adult persons. Personal creativity means the ability of individual to create new, relevant ideas and perspectives. Unfortunately, today little attention is given to developing the creative thinking skills of individuals. This kind of competence strategy is very problematic because our problem-solving capacity depends on creativity. Service design work requires high level problem-solving capacity.
One key chal..
In recent years, creativity has been a keyword in the business world, educational institutions, and the wider discussion related to society.
Creativity and innovations, creative work, creative industries, creative economy, “the creative class,” innovation systems and innovation environments, and other buzzwords have become key concepts and mantras that are not only met with huge interest but also with a lot of unnecessary frenzy or mania.
“Creativity and business,” the theme of a conference titled