I have already earlier written about homo ludens and the new ethos of creativity. It is pretty interesting how the notion homo ludens has become popular in the contemporary discussion.
It seems we have understood that a human being is not just a homo economicus of economic rationality nor the engineering blacksmith of homo faber but also a playful human. The famous key work regarding this thematics is the classic book Homo Ludens (1938) by the Dutch cultural historian Johan Huizinga (1872–1945).
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A number of key terms and concepts have been grouped together in the recent debate over innovations and technology: knowledge society, information society, network society, informationalism, the Information Age, innovation economy, innovation environments, innovation ecosystems, business ecosystems, living labs, complex systems, autopoiesis, dominant design…
And to continue: KIBS (= Knowledge Intensive Business Services), STI and DUI principles, value networks, the creative economy, the creativ..
Besides attempts to conceptualize and to study creativity, action has been taken to enhance creativity in practice. Perhaps a creative community is more like an organism than a traditional organisation.
Furthermore, maybe problem-solving inside an organisation is first and foremost a process that includes various identifiable and separatable phases. In his article (1994), Yrjö Toivola has made references to studies made at the State University of New York in Buffalo that outline the developmen..
I still want to comment the thematics and current discussions regarding the future developments of work?
I was interviewed by Welcome to Finland magazine some months ago and asked to tell my views and opinions on this particular topic. Here are some of my key citations (with new titles chrystalizing key themes and topics) of the article:
Uncertainty, chaos, change, volatility…
”It should be made clear, that the change in working life and society is not stable. Different people and organisations e..
A society increasingly dependent on technology, networks and innovation will set new demands on its citizens and contemporaries to update their skills. A gap could exist, for example, between people that use information and communication technologies (ICT) in their professions and free time and people who don’t (digital literacy vs. digital illiteracy).
What is the Future of Work? Regarding this issue I was interviewed by Welcome to Finland magazine some months ago (Summer/2010). It seems clear..
Young people are naturally creative, but keeping creativity alive is challenging for adult persons. Personal creativity means the ability of individual to create new, relevant ideas and perspectives. Unfortunately, today little attention is given to developing the creative thinking skills of individuals. This kind of competence strategy is very problematic because our problem-solving capacity depends on creativity. Service design work requires high level problem-solving capacity.
One key chal..
In recent years, creativity has been a keyword in the business world, educational institutions, and the wider discussion related to society.
Creativity and innovations, creative work, creative industries, creative economy, “the creative class,” innovation systems and innovation environments, and other buzzwords have become key concepts and mantras that are not only met with huge interest but also with a lot of unnecessary frenzy or mania.
“Creativity and business,” the theme of a conference titled